It’s been a while since I was posting something. Today I want to share with you my new character that I made following concept art that inspired me a lot. Due to the fact that I can’t demonstrate anything from my last commercial project that I worked on, I decided to follow the same pipeline with this character just to summarize my recent experience. High poly was done mostly in Blender, face I sculpted in Zbrush. Baking and textures was done in Substance Painter. Please enjoy! Concept art author and link to the concept: https://www.artstation.com/artwork/DA0kw0
Preview game ready character from Sketchfab